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#include "Src/FPS/FPS.hpp"#pragma once
#include "../Template/TypeAlias.hpp"
#include <concepts>
namespace zawa {
namespace concepts {
template <class FPS>
concept IndexedFPS = requires(FPS f, usize i) {
typename FPS::value_type;
{ f.size() } -> std::convertible_to<usize>;
{ f[i] } -> std::convertible_to<typename FPS::value_type>;
f.reserve(0);
f.push_back(f[i]);
};
template <class FPS, class Conv>
concept Convolution =
std::regular_invocable<Conv, const FPS&, const FPS&> &&
std::same_as<std::invoke_result_t<Conv, const FPS&, const FPS&>, FPS>;
} // namespace concepts
struct FPSMult {
template <class FPS>
requires requires(const FPS& a, const FPS& b) {
{ a * b } -> std::same_as<FPS>;
}
FPS operator()(const FPS& a, const FPS& b) const {
return a * b;
}
};
struct NaiveConvolution {
template <class FPS>
FPS operator()(const FPS& a, const FPS& b) const {
if (a.empty())
return b;
if (b.empty())
return a;
FPS res(a.size() + b.size() - 1);
for (usize i = 0 ; i < a.size() ; i++)
for (usize j = 0 ; j < b.size() ; j++)
res[i + j] += a[i] * b[j];
return res;
}
};
} // namespace zawa#line 2 "Src/FPS/FPS.hpp"
#line 2 "Src/Template/TypeAlias.hpp"
#include <cstdint>
#include <cstddef>
namespace zawa {
using i16 = std::int16_t;
using i32 = std::int32_t;
using i64 = std::int64_t;
using i128 = __int128_t;
using u8 = std::uint8_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using usize = std::size_t;
} // namespace zawa
#line 4 "Src/FPS/FPS.hpp"
#include <concepts>
namespace zawa {
namespace concepts {
template <class FPS>
concept IndexedFPS = requires(FPS f, usize i) {
typename FPS::value_type;
{ f.size() } -> std::convertible_to<usize>;
{ f[i] } -> std::convertible_to<typename FPS::value_type>;
f.reserve(0);
f.push_back(f[i]);
};
template <class FPS, class Conv>
concept Convolution =
std::regular_invocable<Conv, const FPS&, const FPS&> &&
std::same_as<std::invoke_result_t<Conv, const FPS&, const FPS&>, FPS>;
} // namespace concepts
struct FPSMult {
template <class FPS>
requires requires(const FPS& a, const FPS& b) {
{ a * b } -> std::same_as<FPS>;
}
FPS operator()(const FPS& a, const FPS& b) const {
return a * b;
}
};
struct NaiveConvolution {
template <class FPS>
FPS operator()(const FPS& a, const FPS& b) const {
if (a.empty())
return b;
if (b.empty())
return a;
FPS res(a.size() + b.size() - 1);
for (usize i = 0 ; i < a.size() ; i++)
for (usize j = 0 ; j < b.size() ; j++)
res[i + j] += a[i] * b[j];
return res;
}
};
} // namespace zawa