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#include "Src/Utility/MisereNim.hpp"
Misere Nimの勝敗を判定します
Misere Nimとは、「最後の一個をとったら負け」石取りゲームのこと。
$2$ 個以上の石からなる石山が存在すると通常のNimに帰着し、そうでない場合は自明
enum class GameWinner {
First,
Second
}
返り値
template <std::input_iterator It>
GameWinner MisereNim(It first, It last)
標準ライブラリと同じノリでイテレータを入れる
#pragma once
#include "../Template/TypeAlias.hpp"
#include <concepts>
#include <iterator>
namespace zawa {
enum class GameWinner {
First,
Second,
};
template <std::input_iterator It>
GameWinner MisereNim(It first, It last) {
u64 grundy = 0;
usize size = 0;
bool over2 = false;
for (auto it = first ; it != last ; it++, size++) {
u64 val = static_cast<u64>(*it);
over2 |= val >= 2;
grundy ^= val;
}
if (over2) return grundy ? GameWinner::First : GameWinner::Second;
else return size & 1 ? GameWinner::Second : GameWinner::First;
}
} // namespace zawa
#line 2 "Src/Utility/MisereNim.hpp"
#line 2 "Src/Template/TypeAlias.hpp"
#include <cstdint>
#include <cstddef>
namespace zawa {
using i16 = std::int16_t;
using i32 = std::int32_t;
using i64 = std::int64_t;
using i128 = __int128_t;
using u8 = std::uint8_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using usize = std::size_t;
} // namespace zawa
#line 4 "Src/Utility/MisereNim.hpp"
#include <concepts>
#include <iterator>
namespace zawa {
enum class GameWinner {
First,
Second,
};
template <std::input_iterator It>
GameWinner MisereNim(It first, It last) {
u64 grundy = 0;
usize size = 0;
bool over2 = false;
for (auto it = first ; it != last ; it++, size++) {
u64 val = static_cast<u64>(*it);
over2 |= val >= 2;
grundy ^= val;
}
if (over2) return grundy ? GameWinner::First : GameWinner::Second;
else return size & 1 ? GameWinner::Second : GameWinner::First;
}
} // namespace zawa